Game Architecture
Designing scalable, maintainable game architectures with OOP, generics and event-driven design.
Designing scalable, maintainable game architectures with OOP, generics and event-driven design.
5+ years of experience designing complex NPC and gameplay behavior systems using state machines, modular architectures, and data-driven design.
Building Unity games for PC, consoles, Android and iOS with attention to performance and platform-specific requirements.
01
Mobile survival horror in the Backrooms with eerie mazes, hunter and fugitive roles, monsters, and escape-focused gameplay.
02
3D number-merge puzzle that reimagines 2048 with physics-based cubes, simple controls, and addictive progression.
03
Fast-paced bullet-hell arena shooter with roguelite builds, heroes, bosses and intense combat.
04
Open-world survival game about exploring an alien planet and uncovering the mystery of a lost colony.
05
Dark fantasy platformer about a boy lost in magical woods, surviving nightmares and lethal puzzles.
06
Mobile arcade puzzle about heists: ragdoll movement, traps, playground levels and fast getaways.
07
Sci-fi roguelike third-person shooter: play as a mercenary fighting alongside combat drones, explore hostile worlds, gather loot and upgrade your gear across a story campaign and PvP arena battles.
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